#pragma once
#include <SFML/Graphics.hpp>
#include "../Game/Hitbox.hpp"

class Portal
{
public:
	Portal(float xx, float yy, float ww, float hh, unsigned int nextMap, float playerX, float playerY);
	~Portal(void);

	//OPEN BAR : this class is intended to be removed ASAP, no need to complicate
	//plus I was lazy to implement accessors
	//in case of modification : only MAP uses this class
	Hitbox m_hitbox;
	unsigned int m_nextMap;
	sf::Vector2f m_destination;

};
